Computer Games And Technical Communication

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    Computer Games and Technical Communication
    Critical Methods and Applications at the Intersection
    By: Jennifer deWinter; Ryan M. Moeller
    Publisher:
    Routledge
    Print ISBN: 9781138710207, 1138710202
    eText ISBN: 9781317162605, 1317162609
    Edition: 1st
    Copyright year: 2014
    Format: EPUB
    Available from $ 19.58 USD
    SKU 9781317162605R90
    Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.
    Additional ISBNs
    9781472426406, 9781138710207, 1472426401, 1138710202, 9781472426406, 1472426401
     

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