3d Game Engine Design

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    3D Game Engine Design
    By: David H. Eberly
    Publisher:
    routledge
    Print ISBN: 9780122290633, 0122290631
    eText ISBN: 9781482267303
    Edition: 2nd
    Copyright year: 2007
    Format: PDF
    Available from $ 37.98 USD
    SKU 9781482267303R90
    A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.
    Additional ISBNs
    9780080917993, 9781282618145, 9781482267303, 0080917992, 1282618148, 1482267306, 9780122290633, 9780123736680, 0122290631, 0123736684
     

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