A Game To End All Games

Thảo luận trong 'ĐỐI CHẤT' bởi DanielMosley, 22/6/2024.

  1. DanielMosley

    DanielMosley Thành viên đạt chuẩn

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    My idea for the new game stems from my previous article about the need for a massive open world Middle-Earth consul game. This article will express at length my vision for said game and what aspects from other similar successful games in this genre should be included in the build. If you haven't read my article that's fine. The general concept of the game would be open world combined with RTS.

    You, as the player, would have a choice in starting point. You could choose from a handful of "Good Forces" and "Evil Forces." The starting points for each I will detail later in this article.

    As far as the time period, I think that the game should be either based in the First Age or the late Second Age. The upside of the First Age would be the amount of possible factions and the ability to allow for user-defined/created factions since the world of the age isn't as defined as the Second or Third Ages.

    Regardless of the time period, the game would have two potential starting points. For example's sake, let's go with the late Second Age scenario. If you chose the "Free People's" storyline, the game would start you off on one of the nine ships sailing away from the wreckage of the Númenor with the remnants of the Faithful. (I will get to the evil factions in a few paragraphs). You at this point select your character type. Either Man, Elf, or Dwarf (all races having a female option). The races not Númenorean would have storylines saying that you were ambassadors or traders who had lived on Númenor in order to explain you being on the ship. Once you chose your race, you would then be brought to a world map (similar in style to Fallout or Assassin's Creed) and be able to select one port city to sail to from a listing of eight options.

    These would include Mithlond and Pelagir. The other cities could be based off of LotR Online locations or those found in the mod Third Age Total War (Divide and Conquer). You would land in the port of your choosing. In the case of a Númenorean character: a former Númenorean colony city. Within the city, you would find all the traditional aspects of a modern day open world game. But the difference would be the customization of your armour, clothes, and house. Each piece would be able to be designed based on preselected templates but once you choose one you could manipulate the shape, color, and size when at the armory. This is overly detailed, but would be a nice touch and something most console open world games don't offer.

    After you landed in port, you could opt to explore or carry on with the storyline. The storyline going something along the lines of you rebuilding the city in case of an orchestra attack or going off to try and find iconic sites like Edoras, Rivendell, Moria, Can Dum or the Black Gates. These sites would be familiar to all the casual fans. From there on out the map could be added on to and updated with more sites and even new towns could be founded by players who meet online in areas that not near a major town or city. These locations would be limited locations on the map and dependant on your race. But frequent enough so they would add something to the world at large but not enough to take away from the traditional landscape.

    Imagine it; you are walking through the wastes of the north or lost in the woods of the Vale of Anduin and you come across a perfect location to build a house along the banks of a little-known river or stream. You and your friends come back and set up a defensive wall and more structures within. And before you know it, your town is growing and players from all over are flooding in to join. You could create your own unique banners and armour.

    But that's enough about the good guys. The forces of evil in lots games of this genre usually get brush-stroked and made to vanilla. The start of the game for forces of evil could take place similar to the good Númenorean's, with your ship sailing for Umbar or the lands to the South as a Black Númenorean character. For those wanting to be orcs, I think there should be individual orc factions. One template for the Orcs of the Misty Mountains, Orcs of Mordor, Isengard, and Gundabad. Each faction would have multiple skins or character layouts unique to their faction. As the player, you could also play as the Haradrim, Khand, and Rhunic people. Again you could select a city to start from within each of these individual factions. Imagine being an orc in the heart of Mordor watching the constant eruptions of Mount Doom. Or the mines of Moria exploring its depths with your orc brethren. Or on the open plains of the east, riding the Rhunic steppes, raiding towns with a group of other players. Which brings me to the fighting gameplay (battle size and scale).

    The thing about a lot of open world games is that they lack large battles. Not this game. My game would have battles of 2,000 people in selected zones like the Dead Marsh area, Erebor, Angmar, Minas Tirith, Black Gate, and the Hornburg. Other sites like cities

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  2. AnthonyLawrence

    AnthonyLawrence Thành viên đạt chuẩn

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    Talking about video games, I would like to emphasize the importance of the site where you can definitely find more information about minesweeper video game that you could try to play. Here you can learn how to play minesweeper and it is one of the most popular games and then compete with your friends. If you really want to have a varied time, just open the link and start devouring it as soon as possible.

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