A Guide To Designing Curricular Games

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    A Guide to Designing Curricular Games
    How to Game the System
    By: Janna Jackson Kellinger
    Publisher:
    Springer
    Print ISBN: 9783319423920, 3319423924
    eText ISBN: 9783319423937, 3319423932
    Copyright year: 2017
    Format: PDF
    Available from $ 129.00 USD
    SKU 9783319423937
    This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
     

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