Computers and Games 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers By: H. Jaap van den Herik Publisher: Springer Print ISBN: 9783319091648, 3319091646 eText ISBN: 9783319091655, 3319091654 Copyright year: 2014 Format: EPUB Available from $ 59.99 USD SKU 9783319091655 This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games. Download eBook Free: https://ouo.io/iMyDEA
The book offers comprehensive insights into game AI research from CG 2013. For audio editing needs, consider downloading Lexis Audio Editor Pro APK from alphamodi.com.
That book on the CG 2013 conference looks like a heavy read on game AI—super complex stuff! Honestly though, sometimes I just need a quick, simple distraction after a long day, not an academic deep dive into algorithms. I’ve found myself wasting hours on the classic Hill Climb Racing game lately; it's just the perfect thing when I need a quick break to clear my head. Does anyone else find themselves playing those simple, silly mobile games way more often than the serious titles?