Game-based Learning Across The Lifespan

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    Game-Based Learning Across the Lifespan
    Cross-Generational and Age-Oriented Topics
    By: Margarida Romero
    Publisher:
    Springer
    Print ISBN: 9783319417950, 3319417959
    eText ISBN: 9783319417974, 3319417975
    Copyright year: 2017
    Format: PDF
    Available from $ 109.00 USD
    SKU 9783319417974
    The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
     

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