Gamification In Learning And Education

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    Gamification in Learning and Education
    Enjoy Learning Like Gaming
    By: Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton
    Publisher:
    Springer
    Print ISBN: 9783319472829, 3319472828
    eText ISBN: 9783319472836, 3319472836
    Copyright year: 2018
    Format: PDF
    Available from $ 99.00 USD
    SKU 9783319472836
    This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This positive failure can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
    Download eBook Free: https://ouo.io/Uao0H0
     

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