Gamification in Learning and Education Enjoy Learning Like Gaming By: Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton Publisher: Springer Print ISBN: 9783319472829, 3319472828 eText ISBN: 9783319472836, 3319472836 Copyright year: 2018 Format: PDF Available from $ 99.00 USD SKU 9783319472836 This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This positive failure can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. Download eBook Free: https://ouo.io/Uao0H0