Gamification

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    Gamification
    Using Game Elements in Serious Contexts
    By: Stefan Stieglitz
    Publisher:
    Springer
    Print ISBN: 9783319455556, 3319455559
    eText ISBN: 9783319455570, 3319455575
    Copyright year: 2017
    Format: PDF
    Available from $ 139.00 USD
    SKU 9783319455570
    This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
     

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