Mathematical Introduction To Linear Programming And Game Theory

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    Mathematical Introduction to Linear Programming and Game Theory
    By: Louis Brickman
    Publisher:
    Springer
    Print ISBN: 9780387969312, 0387969314
    eText ISBN: 9781461245407, 1461245400
    Copyright year: 1989
    Format: PDF
    Available from $ 69.99 USD
    SKU 9781461245407
    Mathematical elegance is a constant theme in this treatment of linear programming and matrix games. Condensed tableau, minimal in size and notation, are employed for the simplex algorithm. In the context of these tableau the beautiful termination theorem of R.G. Bland is proven more simply than heretofore, and the important duality theorem becomes almost obvious. Examples and extensive discussions throughout the book provide insight into definitions, theorems, and applications. There is considerable informal discussion on how best to play matrix games. The book is designed for a one-semester undergraduate course. Readers will need a degree of mathematical sophistication and general tools such as sets, functions, and summation notation. No single college course is a prerequisite, but most students will do better with some prior college mathematics. This thorough introduction to linear programming and game theory will impart a deep understanding of the material and also increase the student's mathematical maturity.
     

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